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Tutorial: Synthesizing the 808/909 & Processing
I thought i write up a decent 808 tutorial as its one of those things people ask about.
The 808's a classic sound, and if you know how to synthesize it, it opens up lots of oppurtunies for creativity. As its very simple patch to learn, if you're new to synths this could be a handy learning experience. I will be using the subtractor (reason), but you can do it with any half arse synth. Synthesizing 808s: 1. Load up your synth, with the default/initialized patch 2. make sure any LFOs are off, FM is off, any velocity controls are at zero. 3. Select a LP filter, no resonance. 4. Enter a lowish bass note (somewhere around C1/C2) on the sequencer, and loop the sequencer playback, so you can hear it as you make changes. 5. You need one sinewave oscillator (the regular '~' curve shaped wave). 6. Turn off any other oscillators, and set the mix to osc 1 (if it has this function). 7. On your amplitude envelope, set decay to about half (this may vary on synths, but find a setting so it has a nice fade out). Set any other amp-env variables to zero - attack, sustain etc. 8. Ok, it should sound pretty 808-like now, but here's the important bit. 9. On your modulation envelope, wire it to control osc1 or pitch (same thing really). 10. Raise decay to about a quarter of the way up. 11. Set the envelope amount about 2 thirds up (or adjust to choice). This pitch envelope drops the pitch sharply at the beginning of the sound, causing that nice 808 thud. 10. BUMP BUMP BUMP. Tune to the correct key Now, if you want a more 909 sound: 1. Set amp decay much shorter 2. Frequency envelope - decay up about the same as the pitch env. 3. Amount about a third 4. Low pass filter, anywhere between zero-quarter way up, resonance any between zero and full, depending on what tone you want your thud. (adjust these to your taste). 5. Tune 6. Save your patch. Quick Tricks: • Play two adjascent notes on your keyboard for that wobbling noise like in Kenny Ken & Andy C - 'the quest' • Raise pitch env decay for that classic BOOooom bass • Switch to a saw or square wave and fiddle with the filters, envelope and LFOs have fun with it • Try using more than one osc for thicker sounds (remember to envelope both their pitches, and adjust the mix balance) Processing: • When distorting, it usually helps to hipass the distorted channel at around 300hz, and then layer with an original clean channel to retain clean bass freqs. • In Reason i tend to use the foldback distortion or scream overdrive as these produce cleaner harmonics and tones. Try using two foldbacks in a chain for interesting results. • Mixing down bass and distorted frequencies: 808 Bass-channel should be as loud as your kick drum (standard mixing), and the distorted 808 channel should be anywhere between 50-75% of the bass-channels volume. This seems to sit well for me, but experiment. Further Info: There we go, you should have some nice thumping sounds. The pitch envelope technique can be applied to almost anything to create that thump sound, reeses, pads, you can even do it in a sampler if you like. I find if i have a kick sample lacking thud, a quick pitch decay adds a thump easily without bothering with EQ. The same sort of technique can be applied if you're trying to make a natural 'plucked' string sort of sound. A subtle LFO and reverb will make it sound more natural aswell. When im looking for a kick to layer, i find its easier to load up my 808/909 patch and personalize it to how I want, rather than search through a folder of kick samples. Related Threads: • Distorting 808s • Rippling 808s • Dilly Bass • 808 & 909 Sample Packs Very simple really, but i've found it to be a very handy trick. And oh... If this helped in the slightest please support us by having a listen to some collaboration tracks by me (navarone) and seal. Prodigy, Hive and Calyx heads will enjoy them. Cheears. Blatant promoting. Take it easy dogs. Any questions, just post below. Navarone |
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Quick Processing jam
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Re: Tutorial: Synthesizing the 808/909 & Processing
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i used the 'screamer' foot petal on my 808 at one point, very interesting sounds (sounded best in mono if i remember correctly)
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good little tutorial
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Jungle Vintage, Hoodlem Recordings Check out my latest beats on soundcloud http://www.soundcloud.com/coldbeatz |
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Websites: clubDECKS - Ground Motion - Conscious - Hidden Lab - Materia - DJ Tectonic Releases: DTD002 - T-FREE-3EP010 - KIN320-017 - BASIC003 - PCR001 MySpace: jantectonic - RollDaBeats collection: 356 - Flickr photo page: groundmotion Tectonic mixes: TPM013 TPM012 TPM011 TPM010 TPM009 TPM008 TPM007 TPM006 TPM005 TPM004 TPM003 TPM002 TPM001 Conscious mixes: CPM002 CPM001 - Back to Mine mixes: BTM001 - Tagteam mixes: tectonic vs. xplizit Gigs 2006: Nottingham - Norrköping - Zielona Gora - Szczecin Gigs 2005: Norrköping - Krakow - Gliwice Gigs 2004: Norrköping - Norrköping - Oxford - Århus Gigs 2003: Stockholm - Tallinn - Stockholm - Helsingborg - Oslo - Stockholm Gigs 2002: Reading - Oxford - Horley ![]()
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good stuff
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"From now on nothing goes down unless Im involved..no blackjack, no dope deals, no nothing. If a nickel bag is sold in the park, I want in!" Frank White How will they understand what hard is? When hard is all you give them? Midus Touch Quote:
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owsome from you. You rock!
could you do a tutorial about menstasm kind of sound and other hardcore sounds? |
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Try this:
- Load up Soundforge - Choose where you want your bass drum to boom... I've been using this technique to make sort of Psytrance bass drums, so I'd usually go for 45hz... - Make a 1 second sine wave (Simple Synthesis) double that frequency - So 90hz sine wave; - I'll usually mute the second half of it, so I've got a 90hz sine wave, then half a second of quiet; - Go into Pitch Bend and get experimenting drawing pitch curves - You want to go from +12 semitones to -12, and draw a kind of sharp attack envelope/curve... You can spend all day here, there's a million different sounds you can get, from subby 808 bass drums (almost indistinguishable from the real thing!) to zappy Trance bass drums to realistic sounding thuds; - Last stage is to apply an Envelope and design the dynamics... You can go further, you can apply multiple pitch bends - e.g. if you want a very sharp, mid-range zap attack on the bass drum - Just draw the usual envelope, then go at it again and just give it a sharp boost in the first 10ms or so. Likewise, there's a dynamics/frequency relationship you can exploit... Every section of the bass drum represents a different frequency, so rather than just attacking it with amp envelopes, you can use narrow bandwidth EQ/filtering to get complex dynamic effects in the BD's amplitude... It's the same effect as doing it in Operator, Reaktor, Moog Modular VST, Nord Modular, etc... except you've got more control and the VA algorithm really isn't too well suited to this kind of thing, unless you're after a specifically subtle, IDM/glitchey kind of sound... You can make almost any sound in this way - If you're stuck you can always take over completely and draw parts of the waveform in yourself - Techno and trance producers have been doing this for years... You can take it further and sample single wave cycles from analogue gear, even vocals, and construct whole drum kits from them... It's a good way to get to know your sounds - Gives you complete control... And of course, when you're mixing down, sample sections of your work into soundforge and look at the way the frequencies are interacting - Sometimes, rather than going to work with side-chaining, filtering, multiband compression, etc... to get a bass drum and bass line working together... Just delaying one channel by a few ms, inverting it, or changing the envelope on the bassdrum, will completely sort it out... Much less hassle and much clearer results... If you bodge it with compression and filtering, you often don't avoid the conflicting frequencies anyway - You just get them making room for each other... |
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