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06-05-2005 05:12 PM
 


The Grid gives you the opportunity to question some of drum & bass production's most prominent figureheads. This Q&A will consist of a moderated open thread in which you can ask production related questions to the interrogated. For this first edition we happily invite Noisia!





Noisia, Drifter and Hustle Athletics are all aliases which belong to the same three individuals: Martijn van Sonderen, Nik Roos and Thijs de Vlieger. They hail from Groningen, a city in the northern part of The Netherlands where out of five inhabitants at least one is a student; A peculiar type of species which they themselves belong to, even after their recent success. After their first initial signing on 'Shadow Law' and release on 'Nerve' things moved very fast. In a two year period they've released on a fuckload of labels, including forthcoming material on 'Metalheadz', 'BC Presents', 'Renegade Hardware' and 'Subtitles'.


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Last edited by Croms; 12-22-2008 at 03:31 AM..
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#1
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06-05-2005 05:14 PM
: first
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06-05-2005 05:33 PM
What is your current set up and what does each part play? What do you use/value the most? Big ups for doing this btw.
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06-05-2005 05:39 PM
well lets cut straight to the chase.

1. those bass sounds.

current grid "best guess" seems to be basically ... taking some sort of reecey bass sound, sweeping notch/filters through it, resample, layer, more sweeps, resample, layer, repeat many times.... with added distortion/pitch env etc, to taste

care to give any more specifics?

2. teebee's aim?
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06-05-2005 05:43 PM
Quote:
Originally posted by Andydextruss
What is your current set up and what does each part play? What do you use/value the most? Big ups for doing this btw.

we use software only, we have 3 studios, basically bedroom setups with pc and active studio speakers... but right now the main studio room has 3 pc's:
-one is dedicated to audio, nothing but audio programs and samples on it
-one ( a little laptop) is running cooledit's spectrum analyser, so we can see what we are doing, very very useful!
-one is for internet laming (doa lurking)

we use cubase sx 2.2 and everything else we can get our hands on

we use ADAM p-22a monitors which are really really good, we highly recommend them to anyone who wants to take sound seriously.
in the other studios we have mackie hr 824 and event tr-8 speakers.

we all have a little soundcraft mixer which functions basically as a volume control and a late night basscut (we have a roommate that doesnt particularly like 30 hz at 3 AM)
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06-05-2005 05:58 PM
Wot freq do eq your sub kicks too and wot do you use to get that evil distortion?
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06-05-2005 05:59 PM
Quote:
Originally posted by hipnotic
well lets cut straight to the chase.

1. those bass sounds.

current grid "best guess" seems to be basically ... taking some sort of reecey bass sound, sweeping notch/filters through it, resample, layer, more sweeps, resample, layer, repeat many times.... with added distortion/pitch env etc, to taste

care to give any more specifics?

2. teebee's aim?

1. it varies per sound, there's no set path to every sound; but generally the sounds are made from base sounds we make out of synths, resampled, put into a sampler and played with (and yes - rinse and repeat) - we often just spend an afternoon making mids on dedicated sx projects, meaning you can use all your cpu on one sound, and bounce out a bunch of variations / sequences to be used as audio later or loaded into a sampler again. its all about getting to know your tools and slowly learning what you can do and how you can translate whats in your head into a sound, or just make accidents happen that might sound good ;)
and of course filters are important, but key here is:
the thing about basslines we like so much is the dynamics in the sound - movement. and that doesnt necessarily always have to come from filters, theres a million ways to make something change over time, for example just using volume changes run into a distortion plugin can work; ringmodulation, pitch modulation, anything goes really.
it wont help anyone if we start dishing out specific details on how a sound was made; it's all about finding your own taste in things, no one ever taught us anything about basslines... we just listened and fucked around.

and to round it up; learning to discern what you like and don't like about a sound (might sound obvious...but it's not!) and knowing what to do in the latter case is probably the most important thing to get into.

and the only way you can find energy to dedicate yourself to this long and exhausting process, is to have a lot of fun doing it :) so you can keep it up longer without getting bored or frustrated trying to do something you think you should be doing.

2.





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06-05-2005 06:02 PM
Quote:
Originally posted by noisia
we often just spend an afternoon making mids on dedicated sx projects, meaning you can use all your cpu on one sound, and bounce out a bunch of variations / sequences to be used as audio later or loaded into a sampler again.
aha... thats very interesting.

i think one of my main problems with trying to do that sort of bassline is trying to do it inside my main project with the cpu already pretty damn high.

cheers
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06-05-2005 06:04 PM
Quote:
Originally posted by project
Wot freq do eq your sub kicks too and wot do you use to get that evil distortion?
we eq out the low bass from kick drums gererally up to about 60-80 herz depending on the tune/sub etc, and the sub sits in the obvious regions... 30-70 herz depending on the notes being played.

distortion: we use our ears to get that evil distortion, there's not really a set path or plugin or whatever...
just to give an example, a few weeks ago nik and martijn recorded a reese that was actually an arp on a drum kit preset on the korg n5, so it was basically a bunch of drum sounds being played in succession rapidly and recorded into the pc way too loud. it sounded evil as fuck and somehow we could even tune it. you never know.....
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06-05-2005 06:17 PM
which do you prefer writing at the moment? breaks, house or dnb... question for the batty one known as Thijs
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