Feeding Cone
ShutUpWomanGetOnMyHorse

Location: Internet Argument World Champion
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Parallel processing works wonders.
Take a snare and put a compressor on it, tweaked to unnatural proportions to bring out the attack transient far more than you usually would, and then distort it back down, only to bring it back out again with another compressor, and so forth.
Then mix this with the natural dry snare to taste if you want, as this can sound unnatural by the time you bring out the character you want.
Another thing that can drastically effect the snap is EQ-ing the body and snap of the snare separately, via sending the snare to one channel where it is saturated or heavily limited, and also send the snare to another channel where the attack transient is brought out via compressor. Then you can EQ the body and transient of the snare separately, if you want the "snap" to have more higher presence, or for the body to have less lower presence without weakening the transient, etc. Dynamic eq can do this as well without the parallel processing but I like control you get through 2 parallel dynamically different channels.
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Last edited by Feeding Cone on 10-03-2007 at 05:11 AM
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