When making a tune how do you go about creating your sound effects and atmospherics. What I mean is say you have a tune and it builds up to the break then when the break hits there's big explosion type sound then you have some airy atmopherics through the break and little noises going off. Mostly what I'm refering to are non-melodic sounds. How do you get create these sounds? Do you use samples from sample CD and films and stuff or do you craft them with synthesizers and effects? Personally I use synths and effects mostly, often using white noise, evelopes, modulation and effects like delays, phasers and loads of reverb. Generally I tend to prefer sculpting sounds rather than using samples but I also find alot of what I create sounds similar. Airy pads I find particularly hard to make them not sound like filtered & modulated white noise. So I guess I'm just asking people to share tips on making weird and wonderful noises. I think maybe part of my problem is I often create every thing in a track from scratch while doing the track rather than spending sessions building up samples/patch banks of noises and sounds, this causes me to rush a bit as I want to get on with the track.